![]() Progress was achingly slow.Įvery developer I know daydreams about breaking away at some point to work on their own game. The problem was we had regular paying jobs. Or at least we'd been talking about working on it. My pal Ralf Knoesel and I had been working on a little side game project, just for kicks. That line popped up in my chat window on a night in the summer of 2007. about quitting and doing the small games thing."
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |